Decorator types & examples

Types

  • DECOR_TYPE_FLOAT = 1

  • DECOR_TYPE_BOOL

  • DECOR_TYPE_INT

  • DECOR_TYPE_UNK

  • DECOR_TYPE_TIME

Examples

  • rage.decorator.decor_register(“Player_Vehicle”, 3)

  • rage.decorator.decor_register(“PV_Slot”, 3)

  • rage.decorator.decor_register(“Previous_Owner”, 3)

  • rage.decorator.decor_register(“Sprayed_Vehicle_Decorator”, 2)

  • rage.decorator.decor_register(“Sprayed_Vehicle_Timer_Dec”, 5)

  • rage.decorator.decor_register(“Vehicle_Reward”, 3)

  • rage.decorator.decor_register(“Vehicle_Reward_Teams”, 3)

  • rage.decorator.decor_register(“Skill_Blocker”, 2)

  • rage.decorator.decor_register(“TargetPlayerForTeam”, 3)

  • rage.decorator.decor_register(“XP_Blocker”, 2)

  • rage.decorator.decor_register(“CrowdControlSetUp”, 3)

  • rage.decorator.decor_register(“Bought_Drugs”, 2)

  • rage.decorator.decor_register(“HeroinInPossession”, 1)

  • rage.decorator.decor_register(“CokeInPossession”, 1)

  • rage.decorator.decor_register(“WeedInPossession”, 1)

  • rage.decorator.decor_register(“MethInPossession”, 1)

  • rage.decorator.decor_register(“bombdec”, 3)

  • rage.decorator.decor_register(“bombdec1”, 3)

  • rage.decorator.decor_register(“bombowner”, 3)

  • rage.decorator.decor_register(“noPlateScan”, 2)

  • rage.decorator.decor_register(“prisonBreakBoss”, 2)

  • rage.decorator.decor_register(“cashondeadbody”, 3)

  • rage.decorator.decor_register(“MissionType”, 3)

  • rage.decorator.decor_register(“MatchId”, 3)

  • rage.decorator.decor_register(“TeamId”, 3)

  • rage.decorator.decor_register(“Not_Allow_As_Saved_Veh”, 3)

  • rage.decorator.decor_register(“Veh_Modded_By_Player”, 3)

  • rage.decorator.decor_register(“MPBitset”, 3)

  • rage.decorator.decor_register(“MC_EntityID”, 3)

  • rage.decorator.decor_register(“MC_ChasePedID”, 3)

  • rage.decorator.decor_register(“MC_Team0_VehDeliveredRules”, 3)

  • rage.decorator.decor_register(“MC_Team1_VehDeliveredRules”, 3)

  • rage.decorator.decor_register(“MC_Team2_VehDeliveredRules”, 3)

  • rage.decorator.decor_register(“MC_Team3_VehDeliveredRules”, 3)

  • rage.decorator.decor_register(“AttributeDamage”, 3)

  • rage.decorator.decor_register(“GangBackup”, 3)

  • rage.decorator.decor_register(“CreatedByPegasus”, 2)

  • rage.decorator.decor_register(“BeforeCorona_0”, 2)

  • rage.decorator.decor_register(“PHOTO_TAKEN”, 2)

  • rage.decorator.decor_register(“doe_elk”, 2)

  • rage.decorator.decor_register(“hunt_score”, 3)

  • rage.decorator.decor_register(“hunt_weapon”, 3)

  • rage.decorator.decor_register(“hunt_undetected”, 2)

  • rage.decorator.decor_register(“hunt_nocall”, 2)

  • rage.decorator.decor_register(“hunt_chal_weapon”, 3)

  • rage.decorator.decor_register(“hunt_kill_time”, 3)

  • rage.decorator.decor_register(“DismissedBy”, 3)

  • rage.decorator.decor_register(“Darts_name”, 3)

  • rage.decorator.decor_register(“Getaway_Winched”, 2)

  • rage.decorator.decor_register(“MapGauntlet”, 3)

  • rage.decorator.decor_register(“IgnoredByQuickSave”, 2)

  • rage.decorator.decor_register(“GetawayVehicleValid”, 2)

  • rage.decorator.decor_register(“RampageCarExploded”, 2)

  • rage.decorator.decor_register(“Carwash_Vehicle_Decorator”, 2)

  • rage.decorator.decor_register(“Casino_Game_Info_Decorator”, 3)