Scenario types
Scenario types are used for Task namespace namespace. It is not clear how they are different from Scenario groups
Current available scenario types are:
StandingWORLD_HUMAN_AA_COFFEEWORLD_HUMAN_AA_SMOKEWORLD_HUMAN_BINOCULARSWORLD_HUMAN_BUM_FREEWAYWORLD_HUMAN_BUM_SLUMPEDWORLD_HUMAN_BUM_STANDINGWORLD_HUMAN_BUM_WASHWORLD_HUMAN_CAR_PARK_ATTENDANTWORLD_HUMAN_CHEERINGWORLD_HUMAN_CLIPBOARDWORLD_HUMAN_CLIPBOARD_FACILITYWORLD_HUMAN_CONST_DRILLWORLD_HUMAN_COP_IDLESWORLD_HUMAN_DRINKINGWORLD_HUMAN_DRINKING_FACILITYWORLD_HUMAN_DRINKING_CASINO_TERRACEWORLD_HUMAN_DRUG_DEALERWORLD_HUMAN_DRUG_DEALER_HARDWORLD_HUMAN_DRUG_FIELD_WORKERS_RAKEWORLD_HUMAN_DRUG_FIELD_WORKERS_WEEDINGWORLD_HUMAN_DRUG_PROCESSORS_COKEWORLD_HUMAN_DRUG_PROCESSORS_WEEDWORLD_HUMAN_MOBILE_FILM_SHOCKINGWORLD_HUMAN_GARDENER_LEAF_BLOWERWORLD_HUMAN_GARDENER_PLANTWORLD_HUMAN_GOLF_PLAYERWORLD_HUMAN_GUARD_PATROLWORLD_HUMAN_GUARD_STANDWORLD_HUMAN_GUARD_STAND_CASINOWORLD_HUMAN_GUARD_STAND_CLUBHOUSEWORLD_HUMAN_GUARD_STAND_FACILITYWORLD_HUMAN_GUARD_STAND_ARMYWORLD_HUMAN_HAMMERINGWORLD_HUMAN_HANG_OUT_STREETWORLD_HUMAN_HANG_OUT_STREET_CLUBHOUSEWORLD_HUMAN_HIKERWORLD_HUMAN_HIKER_STANDINGWORLD_HUMAN_HUMAN_STATUEWORLD_HUMAN_INSPECT_CROUCHWORLD_HUMAN_INSPECT_STANDWORLD_HUMAN_JANITORWORLD_HUMAN_JOGWORLD_HUMAN_JOG_STANDINGWORLD_HUMAN_LEANINGWORLD_HUMAN_LEANING_CASINO_TERRACEWORLD_HUMAN_MAID_CLEANWORLD_HUMAN_MUSCLE_FLEXWORLD_HUMAN_MUSCLE_FREE_WEIGHTSWORLD_HUMAN_MUSICIANWORLD_HUMAN_PAPARAZZIWORLD_HUMAN_PARTYINGWORLD_HUMAN_PICNICWORLD_HUMAN_POWER_WALKERWORLD_HUMAN_PROSTITUTE_HIGH_CLASSWORLD_HUMAN_PROSTITUTE_LOW_CLASSWORLD_HUMAN_PUSH_UPSWORLD_HUMAN_SEAT_LEDGEWORLD_HUMAN_SEAT_LEDGE_EATINGWORLD_HUMAN_SEAT_STEPSWORLD_HUMAN_SEAT_WALLWORLD_HUMAN_SEAT_WALL_EATINGWORLD_HUMAN_SEAT_WALL_TABLETWORLD_HUMAN_SECURITY_SHINE_TORCHWORLD_HUMAN_SIT_UPSWORLD_HUMAN_SMOKINGWORLD_HUMAN_SMOKING_CLUBHOUSEWORLD_HUMAN_SMOKING_POTWORLD_HUMAN_SMOKING_POT_CLUBHOUSEWORLD_HUMAN_STAND_FIREWORLD_HUMAN_STAND_FISHINGWORLD_HUMAN_STAND_IMPATIENTWORLD_HUMAN_STAND_IMPATIENT_CLUBHOUSEWORLD_HUMAN_STAND_IMPATIENT_FACILITYWORLD_HUMAN_STAND_IMPATIENT_UPRIGHTWORLD_HUMAN_STAND_IMPATIENT_UPRIGHT_FACILITYWORLD_HUMAN_STAND_MOBILEWORLD_HUMAN_STAND_MOBILE_CLUBHOUSEWORLD_HUMAN_STAND_MOBILE_FACILITYWORLD_HUMAN_STAND_MOBILE_UPRIGHTWORLD_HUMAN_STAND_MOBILE_UPRIGHT_CLUBHOUSEWORLD_HUMAN_STRIP_WATCH_STANDWORLD_HUMAN_STUPORWORLD_HUMAN_STUPOR_CLUBHOUSEWORLD_HUMAN_WINDOW_SHOP_BROWSE_SHOWROOMWORLD_HUMAN_SUNBATHEWORLD_HUMAN_SUNBATHE_BACKWORLD_HUMAN_SUPERHEROWORLD_HUMAN_SWIMMINGWORLD_HUMAN_TENNIS_PLAYERWORLD_HUMAN_TOURIST_MAPWORLD_HUMAN_TOURIST_MOBILEWORLD_HUMAN_VALETWORLD_HUMAN_VEHICLE_MECHANICWORLD_HUMAN_WELDINGWORLD_HUMAN_WINDOW_SHOP_BROWSEWORLD_HUMAN_YOGAWalkWalk_FacilityWORLD_BOAR_GRAZINGWORLD_CAT_SLEEPING_GROUNDWORLD_CAT_SLEEPING_LEDGEWORLD_COW_GRAZINGWORLD_COYOTE_HOWLWORLD_COYOTE_RESTWORLD_COYOTE_WANDERWORLD_COYOTE_WALKWORLD_CHICKENHAWK_FEEDINGWORLD_CHICKENHAWK_STANDINGWORLD_CORMORANT_STANDINGWORLD_CROW_FEEDINGWORLD_CROW_STANDINGWORLD_DEER_GRAZINGWORLD_DOG_BARKING_ROTTWEILERWORLD_DOG_BARKING_RETRIEVERWORLD_DOG_BARKING_SHEPHERDWORLD_DOG_SITTING_ROTTWEILERWORLD_DOG_SITTING_RETRIEVERWORLD_DOG_SITTING_SHEPHERDWORLD_DOG_BARKING_SMALLWORLD_DOG_SITTING_SMALLWORLD_DOLPHIN_SWIMWORLD_FISH_FLEEWORLD_FISH_IDLEWORLD_GULL_FEEDINGWORLD_GULL_STANDINGWORLD_HEN_FLEEWORLD_HEN_PECKINGWORLD_HEN_STANDINGWORLD_MOUNTAIN_LION_RESTWORLD_MOUNTAIN_LION_WANDERWORLD_ORCA_SWIMWORLD_PIG_GRAZINGWORLD_PIGEON_FEEDINGWORLD_PIGEON_STANDINGWORLD_RABBIT_EATINGWORLD_RABBIT_FLEEWORLD_RATS_EATINGWORLD_RATS_FLEEINGWORLD_SHARK_SWIMWORLD_SHARK_HAMMERHEAD_SWIMWORLD_STINGRAY_SWIMWORLD_WHALE_SWIMDRIVEWORLD_VEHICLE_ATTRACTORPARK_VEHICLEWORLD_VEHICLE_AMBULANCEWORLD_VEHICLE_BICYCLE_BMXWORLD_VEHICLE_BICYCLE_BMX_BALLASWORLD_VEHICLE_BICYCLE_BMX_FAMILYWORLD_VEHICLE_BICYCLE_BMX_HARMONYWORLD_VEHICLE_BICYCLE_BMX_VAGOSWORLD_VEHICLE_BICYCLE_MOUNTAINWORLD_VEHICLE_BICYCLE_ROADWORLD_VEHICLE_BIKE_OFF_ROAD_RACEWORLD_VEHICLE_BIKERWORLD_VEHICLE_BOAT_IDLEWORLD_VEHICLE_BOAT_IDLE_ALAMOWORLD_VEHICLE_BOAT_IDLE_MARQUISWORLD_VEHICLE_BROKEN_DOWNWORLD_VEHICLE_BUSINESSMENWORLD_VEHICLE_HELI_LIFEGUARDWORLD_VEHICLE_CLUCKIN_BELL_TRAILERWORLD_VEHICLE_CONSTRUCTION_SOLOWORLD_VEHICLE_CONSTRUCTION_PASSENGERSWORLD_VEHICLE_DRIVE_PASSENGERSWORLD_VEHICLE_DRIVE_PASSENGERS_LIMITEDWORLD_VEHICLE_DRIVE_SOLOWORLD_VEHICLE_FARM_WORKERWORLD_VEHICLE_FIRE_TRUCKWORLD_VEHICLE_EMPTYWORLD_VEHICLE_MARIACHIWORLD_VEHICLE_MECHANICWORLD_VEHICLE_MILITARY_PLANES_BIGWORLD_VEHICLE_MILITARY_PLANES_SMALLWORLD_VEHICLE_PARK_PARALLELWORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_INWORLD_VEHICLE_PASSENGER_EXITWORLD_VEHICLE_POLICE_BIKEWORLD_VEHICLE_POLICE_CARWORLD_VEHICLE_POLICE_NEXT_TO_CARWORLD_VEHICLE_QUARRYWORLD_VEHICLE_SALTONWORLD_VEHICLE_SALTON_DIRT_BIKEWORLD_VEHICLE_SECURITY_CARWORLD_VEHICLE_STREETRACEWORLD_VEHICLE_TOURBUSWORLD_VEHICLE_TOURISTWORLD_VEHICLE_TANDLWORLD_VEHICLE_TRACTORWORLD_VEHICLE_TRACTOR_BEACHWORLD_VEHICLE_TRUCK_LOGSWORLD_VEHICLE_TRUCKS_TRAILERSPROP_BIRD_IN_TREEWORLD_VEHICLE_DISTANT_EMPTY_GROUNDPROP_BIRD_TELEGRAPH_POLEPROP_HUMAN_ATMPROP_HUMAN_BBQPROP_HUMAN_BUM_BINPROP_HUMAN_BUM_SHOPPING_CARTPROP_HUMAN_MUSCLE_CHIN_UPSPROP_HUMAN_MUSCLE_CHIN_UPS_ARMYPROP_HUMAN_MUSCLE_CHIN_UPS_PRISONPROP_HUMAN_PARKING_METERPROP_HUMAN_SEAT_ARMCHAIRPROP_HUMAN_SEAT_BARPROP_HUMAN_SEAT_BENCHPROP_HUMAN_SEAT_BENCH_FACILITYPROP_HUMAN_SEAT_BENCH_DRINKPROP_HUMAN_SEAT_BENCH_DRINK_FACILITYPROP_HUMAN_SEAT_BENCH_DRINK_BEERPROP_HUMAN_SEAT_BENCH_FOODPROP_HUMAN_SEAT_BENCH_FOOD_FACILITYPROP_HUMAN_SEAT_BUS_STOP_WAITPROP_HUMAN_SEAT_CHAIRPROP_HUMAN_SEAT_CHAIR_DRINKPROP_HUMAN_SEAT_CHAIR_DRINK_BEERPROP_HUMAN_SEAT_CHAIR_FOODPROP_HUMAN_SEAT_CHAIR_UPRIGHTPROP_HUMAN_SEAT_CHAIR_UPRIGHT_SHOWROOMPROP_HUMAN_SEAT_CHAIR_MP_PLAYERPROP_HUMAN_SEAT_COMPUTERPROP_HUMAN_SEAT_COMPUTER_LOWPROP_HUMAN_SEAT_DECKCHAIRPROP_HUMAN_SEAT_DECKCHAIR_DRINKPROP_HUMAN_SEAT_MUSCLE_BENCH_PRESSPROP_HUMAN_SEAT_MUSCLE_BENCH_PRESS_PRISONPROP_HUMAN_SEAT_SEWINGPROP_HUMAN_SEAT_STRIP_WATCHPROP_HUMAN_SEAT_SUNLOUNGERPROP_HUMAN_STAND_IMPATIENTCODE_HUMAN_COWERCODE_HUMAN_CROSS_ROAD_WAITCODE_HUMAN_PARK_CARPROP_HUMAN_MOVIE_BULBPROP_HUMAN_MOVIE_STUDIO_LIGHTCODE_HUMAN_MEDIC_KNEELCODE_HUMAN_MEDIC_TEND_TO_DEADCODE_HUMAN_MEDIC_TIME_OF_DEATHCODE_HUMAN_POLICE_CROWD_CONTROLCODE_HUMAN_POLICE_INVESTIGATECHAINING_ENTRYCHAINING_EXITCODE_HUMAN_STAND_COWEREAR_TO_TEXTEAR_TO_TEXT_FATWORLD_LOOKAT_POINT