Weapon Info parameters

  • uModel

  • eDamageType

  • eImpactType

  • eFireType

  • eWheelSlot

  • uGroup

  • uClipSize

  • fAccuracySpread

  • fAccurateModeAccuracyModifier

  • fRunAndGunAccuracy

  • fRunAndGunMinAccuracy

  • fRecoilAccuracyMax

  • fRecoilErrorTime

  • fRecoilRecoveryRate

  • fRecoilAccuracyToAllowHeadshotAi

  • fMinHeadshotDistanceAi

  • fMaxHeadshotDistanceAi

  • fHeadshotDamageModifierAi

  • fRecoilAccuracyToAllowHeadshotPlayer

  • fMinHeadshotDistancePlayer

  • fMaxHeadshotDistancePlayer

  • fHeadshotDamageModifierPlayer

  • fDamage

  • fDamageTime

  • fDamageTimeInVehicle

  • fDamageTimeInVehicleHeadshot

  • fHitLimbsDamageModifier

  • fNetworkHitLimbsDamageModifier

  • fLightlyArmouredDamageModifier

  • fVehicleDamageModifier

  • fForce

  • fForceOnPed

  • fForceOnVehicle

  • fForceOnHeli

  • fForceMaxStrengthMult

  • fForceFalloffRangeStart

  • fForceFalloffRangeEnd

  • fForceFalloffRangeMin

  • fProjectForce

  • fFragImpulse

  • fPenetration

  • fVerticalLaunchAdjustment

  • fDropForwardVelocity

  • fSpeed

  • uBulletsInBatch

  • fBatchSpread

  • fReloadTimeMp

  • fReloadTimeSp

  • fVehicleReloadTime

  • fAnimReloadTime

  • iBulletsPerAnimeLoop

  • fTimeBetweenShots

  • fTimeLeftBetweenShotsWhereShouldFireIsCached

  • fSpinupTime

  • fSpinTime

  • fSpindownTime

  • fAlternateWaitTime

  • fNetworkPlayerDamageModifier

  • fNetworkPedDamageModifier

  • fNetworkHeadshotModifier

  • fLockOnRange

  • fWeaponRange

  • fDamageFallOffRangeMin

  • fDamageFallOffRangeMax

  • fDamageFallOffModifier

  • uRecoilShakeHash

  • uRecoilShakeHashFirstPerson

  • fMinTimeBetweenRecoilShakes

  • fRecoilShakeAmplitude

  • fExplosionShakeAmplitude


Weapon Damage Type

  • Unknown = 0

  • None = 1

  • Melee = 2

  • Bullet = 3

  • Unknown2 = 4

  • Explosive = 5

  • Fire = 6

  • Unknown3 = 7

  • Fall = 8

  • Unknown4 = 9

  • Electric = 10

  • BarbedWire = 11

  • FireExtinguisher = 12

  • Smoke = 13

  • WaterCannon = 14

  • Unknown5 = 15


Weapon Impact Type

  • DefaultBullets = -1

  • Grenade = 0

  • Grenadelauncher = 1

  • Stickybomb = 2

  • Molotov = 3

  • Rocket = 4

  • Tankshell = 5

  • HiOctane = 6

  • Car = 7

  • Plane = 8

  • PetrolPump = 9

  • Bike = 10

  • DirSteam = 11

  • DirFlame = 12

  • DirWaterHydrant = 13

  • DirGasCanister = 14

  • Boat = 15

  • ShipDestroy = 16

  • Truck = 17

  • Mk2ExplosiveBullets = 18

  • Smokegrenadelauncher = 19

  • Smokegrenade = 20

  • Bzgas = 21

  • Flare = 22

  • GasCanister = 23

  • Extinguisher1 = 24

  • Programmablear = 25

  • Train = 26

  • Barrel = 27

  • Propane = 28

  • Blimp = 29

  • DirFlameExplode = 30

  • Tanker = 31

  • PlaneRocket = 32

  • VehicleBullet = 33

  • GasTank = 34

  • BirdCrap = 35

  • Railgun = 36

  • Blimp2 = 37

  • Firework = 38

  • Snowball = 39

  • Proxmine = 40

  • ValkyrieCannon = 41

  • AirDefence = 42

  • Pipebomb = 43

  • Vehiclemine = 44

  • Explosiveammo = 45

  • Apcshell = 46

  • BombCluster = 47

  • BombGas = 48

  • BombIncendiary = 49

  • BombStandard = 50

  • Torpedo = 51

  • TorpedoUnderwater = 52

  • BombushkaCannon = 53

  • BombClusterSecondary = 54

  • HunterBarrage = 55

  • HunterCannon = 56

  • RogueCannon = 57

  • MineUnderwater = 58

  • OrbitalCannon = 59

  • BombStandardWide = 60

  • ExplosiveammoShotgun = 61

  • Oppressor2Cannon = 62

  • MortarKinetic = 63

  • VehiclemineKinetic = 64

  • VehiclemineEmp = 65

  • VehiclemineSpike = 66

  • VehiclemineSlick = 67

  • VehiclemineTar = 68

  • ScriptDrone = 69

  • Raygun = 70

  • Buriedmine = 71

  • ScriptMissile = 72

  • RctankRocket = 73

  • BombWater = 74

  • BombWaterSecondary = 75

  • Extinguisher2 = 76

  • Extinguisher3 = 77

  • Extinguisher4 = 78

  • Extinguisher5 = 79

  • Extinguisher6 = 80

  • ScriptMissileLarge = 81

  • SubmarineBig = 82

  • EmplauncherEmp = 83

  • SpoofExplosion = 99


Fire type

  • None = 0

  • Melee = 1

  • InstantHit = 2

  • DelayedHit = 3

  • ProjectTile = 4

  • VolumetricParticle = 5


Wheel slot IDs

  • Pistol = 0

  • SMG = 1

  • Rifle = 2

  • Sniper = 3

  • UnarmedMelee = 4

  • ShotGun = 5

  • Heavy = 6

  • Throwable = 7